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・ Kenji Adachihara
・ Kenji Akabane
・ Kenji Akashi
・ Kenji Anan
・ Kenji Arabori
・ Kenji Arai
・ Kenji Arima
・ Kenji Baba
・ Kenji Bunch
・ Kenji Comes Home
・ Kenji Dai
・ Kenji Doihara
・ Kenji Ebisawa
・ Kenji Eda
・ Kenji Ekuan
Kenji Eno
・ Kenji Fujimitsu
・ Kenji Fujimori
・ Kenji Fujimoto
・ Kenji Fujinaka
・ Kenji Fukaya
・ Kenji Fukuda
・ Kenji Fukui
・ Kenji Fusé
・ Kenji Gorré
・ Kenji Goto
・ Kenji Hada
・ Kenji Haga
・ Kenji Hamada
・ Kenji Haneda


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Kenji Eno : ウィキペディア英語版
Kenji Eno

(May 5, 1970 – February 20, 2013) was a Japanese musician and video game designer. He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like ''Real Sound'' and is perhaps best remembered today for his rebellious marketing techniques. Outside of his native home land he was best known for his survival horror video games, the ''D'' series and ''Enemy Zero''. Apart from creating video games, Eno was also a well-regarded electronic musician and he created the scores for several of his games. During his life, Eno founded the video game development companies: EIM, Ltd., WARP (later transformed into SuperWARP), and From Yellow to Orange. He also worked in a variety of fields apart from video games and music including the automotive, cellphone, tobacco, and hotel industries. Eno died on February 20, 2013, due to heart failure brought on by hypertension. He was 42.
==Career==

Uncommonly interested in video games and music from a young age, Eno had experimented extensively with programming and recording, and one of his first games, ''Towadoko Murder Case'', placed in a regional game contest. Eno's first job in the industry was with the nascent video game company, Interlink (responsible for the small 1989 hit, ). With Interlink, Eno was given a small degree of control in his projects and the company soon released a game in the Ultra Series under his co-planning.
Unsatisfied with the his role at Interlink, and interested in more direct control over the projects, Eno used his savings to found the video game development contract company, in 1989. Eno's plan for EIM was largely modeled upon Interlink, however as a strict contract company EIM focused solely on sequels and spin-off titles. Though Eno was now able to choose projects and control the company's output through his selections, he remained unsatisfied by the limitations imposed on EIM by the need to be faithful to the creative visions of the groups that contracted EIM's services. For this reason as well as growing mental instability, Eno dissolved EIM in 1992 and began work as a consultant to an automotive manufacturer.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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